This is also the same hardware specifications which the developer has listed as recommended. What matters is the performance and we ran the game on a Radeon R9290 4GB GPU along with an AMD FX 8350.
They are not as exhaustive as I would have imagined but I suppose that complain is out of place given this is a beta. It’s not clear whether a DX12 patch will come at launch or sometime later. Also it does not seem like the beta is utilizing the DirectX 12 build, as we were expecting it earlier. Sliding it all the way down makes the image blurry but if you slide it all the way up, you may face performance issues depending on your hardware.įor some odd reason there is no definitive ultra-setting in the game, with many of the options only limited to high. The addition of super sampling is quite interesting. You can adjust the shadow resolution, shadow maps, anti-aliasing up to SMAA, SSAO, Level of Detail, Texture Quality, Texture filtering up to AFX16 and Super Sampling. Before we jump into performance parameters, what kind of graphical settings does the game provides? For a AAA game, Hitman does not pack a ton of options, compared to say something like the Ubisoft’s The Division. Hitman Absolution on the PC was quite the looker when it launched in 2012 and hence we had high expectations from the PC build of Hitman. Having said that, we were quite excited to get our hands on the PC beta of Hitman and see how it turns out.
#HITMAN PC VS PS4 1080P#
The PS4 version has pristine image quality and the native resolution of 1080p certainly helped matters. We were quite impressed with the PS4 version and for the beta, the game was running quite well except for a few hiccup in frame rate and optimization issues. Last week we took an in-depth look at the PlayStation 4 beta version of the upcoming stealth action game from IO Interactive, Hitman.